btfox磁力书

Pikuma - 3D Computer Graphics Programming 2023

File list

  • 3. SDL Setup and Color Buffer/3. Declaring a Color Buffer.mp4-1.85 GB
  • 21. Perspective Correct Textures/1. Perspective Correct Interpolation.mp4-1.79 GB
  • 26. Clipping/4. Defining Frustum Planes Points - Normals.mp4-1.59 GB
  • 26. Clipping/7. Intersection Between Line - Plane.mp4-1.42 GB
  • 26. Clipping/8. Clipping a Polygon Against a Plane.mp4-1.24 GB
  • 20. Texture Mapping/7. Barycentric Coordinates.mp4-1.17 GB
  • 26. Clipping/16. Clipping Space.mp4-1.09 GB
  • 26. Clipping/10. A Function to Clip Polygon Against Planes.mp4-1.07 GB
  • 20. Texture Mapping/8. Barycentric Weights -α- β- γ-.mp4-1.03 GB
  • 1. Introduction/1. Introduction and Learning Outcomes.mp4-990.29 MB
  • 25. Camera/1. Camera Space.mp4-988.46 MB
  • 29. Conclusion and Next Steps/4. Modern Graphics APIs - Shaders.mp4-970.1 MB
  • 19. Light and Shading/1. Flat Shading.mp4-969.2 MB
  • 25. Camera/3. Look At Transformations.mp4-943.85 MB
  • 10. Line Drawing/2. DDA Line Drawing Algorithm.mp4-879.98 MB
  • 24. Z-Buffer/5. A Discussion on Dynamic Memory Allocation.mp4-876.08 MB
  • 26. Clipping/9. Polygon Typedef.mp4-828.15 MB
  • 20. Texture Mapping/1. Texture Mapping.mp4-823.55 MB
  • 20. Texture Mapping/5. Textured Flat-Bottom Triangle.mp4-815.63 MB
  • 4. Multiple Header Files/1. Defining Header Files.mp4-790.7 MB
  • 21. Perspective Correct Textures/3. Perspective Correct Interpolation Code.mp4-781.22 MB
  • 23. Textured OBJ Files/1. Loading OBJ Texture Attributes.mp4-772.82 MB
  • 7. Linear Transformations/4. Rotating Vectors.mp4-771.06 MB
  • 20. Texture Mapping/2. Representing Textures in Memory.mp4-758.36 MB
  • 26. Clipping/1. Frustum Clipping.mp4-756.1 MB
  • 29. Conclusion and Next Steps/3. Dedicated Graphics Cards.mp4-749.87 MB
  • 23. Textured OBJ Files/2. Preventing Texture Buffer Overflow.mp4-731.97 MB
  • 18. Projection Matrix/1. Defining a Projection Matrix.mp4-711.3 MB
  • 26. Clipping/15. Clipping Texture UV Coordinates.mp4-706.94 MB
  • 28. Multiple Meshes/2. Implementing Multiple Meshes.mp4-706.48 MB
  • 16. Matrices/1. Matrices Overview.mp4-685.49 MB
  • 2. Compiling our Project/1. Project Dependencies.mp4-679.91 MB
  • 26. Clipping/11. Coding the Function to Clip Polygons Against Planes.mp4-673.75 MB
  • 8. Fixed Time Step/1. Fixing our Game Loop Time Step.mp4-673.66 MB
  • 22. Decoding PNG Files/1. Decoding PNG Files.mp4-660.34 MB
  • 16. Matrices/2. Matrix Operations.mp4-646.43 MB
  • 24. Z-Buffer/1. Z-Buffer.mp4-642.37 MB
  • 29. Conclusion and Next Steps/2. Handedness - Orientation.mp4-634.88 MB
  • 25. Camera/2. Look At Camera Model.mp4-631.18 MB
  • 13. Vector Operations/8. Dot Product.mp4-629.02 MB
  • 25. Camera/9. Coding a Simple FPS Camera Movement.mp4-618.77 MB
  • 3. SDL Setup and Color Buffer/8. SDL Texture.mp4-616.61 MB
  • 17. 3D Matrix Transformations/12. Translation is Not a Linear Transformation.mp4-613.18 MB
  • 5. Vectors and Points/2. Vectors.mp4-608.93 MB
  • 28. Multiple Meshes/3. Implementing Multiple Textures.mp4-598.02 MB
  • 15. Sorting Faces by Depth/3. Coding a Sorting Function.mp4-596.7 MB
  • 17. 3D Matrix Transformations/2. 3D Scale Matrix.mp4-594.82 MB
  • 20. Texture Mapping/10. Visualizing Textured Triangles.mp4-587.65 MB
  • 17. 3D Matrix Transformations/7. 3D Rotation Matrices.mp4-585.2 MB
  • 18. Projection Matrix/2. Populating our Perspective Projection Matrix.mp4-581.71 MB