btfox

Udemy - Automate Level Design with Tiled Automapping & Godot 4.3 C# (10.2024)

File list

  • 8 - Setting up Automapping for a more simple tile-set/2 -Setting up automapping for the slopes.mp4-155.55 MB
  • 8 - Setting up Automapping for a more simple tile-set/1 -Setting upp automapping for the regular tiles.mp4-131.3 MB
  • 7 - Setting Up Automapping For The Map/7 -Adding the 45 degree slope rules to the automapping.mp4-127.23 MB
  • 11 - Controlling the player using a state machine/3 -Implementing the state machine part 2 of 3 - The run and fall states.mp4-126.9 MB
  • 12 - Adding the Camera2D and Parallax scrolling background into the game/1 -Adding the Camera2D and parallax scrolling background into the game.mp4-116.91 MB
  • 7 - Setting Up Automapping For The Map/1 -Setting up the rules map.mp4-114.55 MB
  • 9 - Adding a parallax scrolling background to the game/1 -Adding the parallax scrolling background to the game.mp4-111.87 MB
  • 7 - Setting Up Automapping For The Map/8 -Adding the 22.5 degree slope rules to the automapping.mp4-107.01 MB
  • 7 - Setting Up Automapping For The Map/11 -Adding rock variations to the automapping.mp4-103.21 MB
  • 7 - Setting Up Automapping For The Map/9 -Adding tile variations to the automapping.mp4-99.19 MB
  • 7 - Setting Up Automapping For The Map/13 -Adding trees to the automapping part 1 of 2.mp4-97.65 MB
  • 7 - Setting Up Automapping For The Map/3 -Adding corner tile rules to the automapping.mp4-95.95 MB
  • 2 - Setting up Godot 4.3 .NET with vscode as editor & debugger and .NET8 as compiler/1 -Setup Godot 4.3 .NET with vscode and .NET8 in Windows.mp4-76.9 MB
  • 2 - Setting up Godot 4.3 .NET with vscode as editor & debugger and .NET8 as compiler/2 -Setup Godot 4.3 .NET with vscode and .NET8 in Ubuntu Linux.mp4-75.62 MB
  • 11 - Controlling the player using a state machine/2 -Implementing the state machine part 1 of 3 - The idle state.mp4-73.54 MB
  • 11 - Controlling the player using a state machine/1 -The class based state pattern.mp4-62.02 MB
  • 7 - Setting Up Automapping For The Map/10 -Adding flower variations to the automapping.mp4-61.88 MB
  • 11 - Controlling the player using a state machine/4 -Implementing the state machine part 3 of 3 - The jump states.mp4-60.63 MB
  • 7 - Setting Up Automapping For The Map/14 -Adding trees to the automapping part 2 of 2.mp4-59.5 MB
  • 7 - Setting Up Automapping For The Map/4 -Adding extra rules for the corner tiles.mp4-55.93 MB
  • 6 - Creating And Importing A Tiled Level Into The Godot Project/1 -Creating and importing a simple level to the Godot 4.3 project.mp4-54.54 MB
  • 7 - Setting Up Automapping For The Map/2 -Adding top, bottom, left and right tile rules to the automapping.mp4-51.36 MB
  • 10 - Importing the player character into the game using The AnimatedSprite2D node/1 -Importing the player into the game.mp4-45.91 MB
  • 7 - Setting Up Automapping For The Map/5 -Adding the inner tile corner rules to the automapping part 1 of 2.mp4-44.56 MB
  • 1 - Introduction/1 -Introduction.mp4-43.22 MB
  • 7 - Setting Up Automapping For The Map/6 -Adding the inner tile corner rules to the automapping part 2 of 2.mp4-42.84 MB
  • 7 - Setting Up Automapping For The Map/12 -Adding bush variations to the automapping.mp4-34.14 MB
  • 3 - Setting up The Godot 4.3 Project To Load In The Tiled Maps/1 -Setting up Folders & Installing the plugin to the Godot 4.3 project.mp4-27.76 MB
  • 12 - Adding the Camera2D and Parallax scrolling background into the game/2 -Limiting Camera2D to the game world.mp4-22.26 MB
  • 5 - Setting Up Tile-sets in The Tiled Editor/1 -Setting Up TileSets and Tile Collisions In The Tiled Editor.mp4-16.51 MB
  • 4 - Downloading and Installing the Tiled editor/1 -Downloading and Installing Tiled for Windows.mp4-15 MB
  • 4 - Downloading and Installing the Tiled editor/2 -Downloading and Installing Tiled for Ubuntu Linux.mp4-13.6 MB
  • 1 - Introduction/2 -Course Structure.mp4-11.85 MB
  • 13 - Download complete project/1 -TiledAutomappingGodot4.zip-4.74 MB
  • 12 - Adding the Camera2D and Parallax scrolling background into the game/2 -SettingCamera2DLimits_Start.zip-4.74 MB
  • 12 - Adding the Camera2D and Parallax scrolling background into the game/1 -AddingTheCameraAndTheParallaxScrollingBackground_Start.zip-4.74 MB
  • 11 - Controlling the player using a state machine/4 -AddingTheJumpStates_Start.zip-4.73 MB
  • 11 - Controlling the player using a state machine/3 -AddingRunAndFallStates_Start.zip-4.73 MB
  • 11 - Controlling the player using a state machine/2 -AddingTheIdleState_Start.zip-4.71 MB
  • 10 - Importing the player character into the game using The AnimatedSprite2D node/1 -ImportingThePlayerCharacterIntoTheGame_Start.zip-4.58 MB
  • 9 - Adding a parallax scrolling background to the game/1 -AddingParralaxScrollingBackground_Start.zip-4.25 MB
  • 8 - Setting up Automapping for a more simple tile-set/1 -SettingUpAutomappingForASimplerTileset_Start.zip-4.22 MB
  • 6 - Creating And Importing A Tiled Level Into The Godot Project/1 -CreatingAndImportingALevel_Start.zip-4.21 MB
  • 7 - Setting Up Automapping For The Map/1 -SettingUpAutomappingRulesForTheMap_Start.zip-4.21 MB
  • 9 - Adding a parallax scrolling background to the game/1 -ParallaxForestBackgroundImages.zip-317.49 KB
  • 3 - Setting up The Godot 4.3 Project To Load In The Tiled Maps/1 -GrassLands32x32.png-35.59 KB
  • 8 - Setting up Automapping for a more simple tile-set/1 -GrassLandsSimpleTileset.png-6.27 KB
  • 3 - Setting up The Godot 4.3 Project To Load In The Tiled Maps/1 -BlockTileset.png-4.95 KB
  • 10 - Importing the player character into the game using The AnimatedSprite2D node/1 -PlayerSpriteSheet.png-4.58 KB
  • 14 - Final section/1 - Congratulations on completing the course.html-964 Bytes